لوڈ ہو رہا ہے…
دلچسپ کھیل جو فطرت کے عجائبات سے متعارف کراتے ہیں اور قدم بہ قدم آپ کی مہارتیں بڑھاتے ہیں۔
ہر کھیل کے مواد کا جائزہ لینے کے بعد کھیل ایک ایک کر کے کھلتے ہیں۔
نوعمر — 13–17 سال
والدین کے لیے رہنماThree examples per game. We are improving these games with your experience; progress stays in session memory only. Scenes and stories are symbolic, not records of real species or events.
First release: cross three routes with planning or timed holds. Session progress only.
Teens
Play now: Expedition parkourFirst release: inspect clues and solve three symbolic puzzles. Session progress only.
Teens
Play now: Research station puzzleTurn the cards over and match each creature with its picture or its name, from NAKTASHIF's approved images.
کھیلیں: Creature memoryChoose a suitable world for each creature: mountains, desert and oasis, coast and Red Sea.
کھیلیں: Habitat cardsA part of a creature (horn, tail, feather, print): guess whose it is.
Two look-alike creatures side by side: what tells them apart?
A sentence about a creature: fact or common myth? The answer comes with its source.
Every creature you discover is a stamp in your passport; every world you complete is a badge.
Build a food chain by dragging real creatures into place.
Deeper questions from every kind of approved fact, with a day streak instead of points.
One mystery creature a day, found through the tree of life: each wrong guess narrows the branch.
A calm daily moment: one creature, one fact, and an invitation to notice three good things in nature around you.
Take turns on one device; each family member gets questions at their level.
Stand the creature next to a child or an adult, or read its real measurements.
Turn the creature with your finger through five approved views, later a 3D model.
When does each creature wake and sleep? Place them on the day-and-night clock.
Tracks, nests and signs: who passed this way?
Arrange real creatures in one habitat and learn why they can or cannot live together.